All Classes and Interfaces

Class
Description
Advanced BiomeProvider that also allows BiomeCreator.CustomBiome as input.
Used internal to create a valid BiomeSource
This class is used to create a new world with the AdvancedWorldCreatorAPI
Represents the main class of the AdvancedWorldCreatorAPI
Represents existing Cave/Canyon Generation-Types
Used to define the sounds that should be played in a biome in a cave
Represents an Object that holds Data about the Cave-Sound that will randomly play when the Player is in caves
Represents a Creator for Biomes
Represents all Vanilla available Decoration-Types but also can be used to register custom ones
 
 
 
 
 
Represents a DecorationType for a Biome This is used to define in which generation step the decoration should be placed
 
Represents whether a Generation-Canyon/Cave will be filled with Air or Water
Represents all Modifier for the GrassColor.
Represents an Object to store Data about the Music to play in a CustomBiome
Represents an Object to store the Particle-Type and how many Particles will appear in a CustomBiome
Represents all types of precipitations Defines whether it will rain, snow or nothing happens.
AdvancedBiomeProvider that places Biomes like a CheckerBoard
The Builder to create the BiomeProviderCheckerBoard
AdvancedBiomeProvider that can place Biomes based on different Parameters specified with BiomeProviderMultiNoise.NoiseData
The Builder to create the BiomeProviderDefault
 
AdvancedBiomeProvider that places the given Biomes in lines with a specific width
The Builder to create the BiomeProviderLines
AdvancedBiomeProvider that can place Biomes based on different Parameters specified with BiomeProviderMultiNoise.NoiseData
The Builder to create the BiomeProviderMultiNoise
Represents the data that will be used for the Multi-Noise Biome generation
AdvancedBiomeProvider that places the same Biome in the World
The Builder to create the BiomeProviderSingle
AdvancedBiomeProvider that places Biomes from in small squares around the coordinates x:0/z:0
The Builder to create the BiomeProviderSquares
Represents all larger Structures like Villages and Mineshafts that can be whitelisted in a BiomeCreator
Represents the TemperatureModifier available.
 
 
Represents an small Abstract Way to add custom Structures like Ores to the Biome
Represents various types of options that may change the Environment of a World created with the WorldCreator
Represents the Configuration of the WorldGenerator
Represents Methods to use for Configure the Generation of the World.
Small Enum to identify which Random Source will be used for the Generation-Process LEGACY is equal to earlier Generation while XOROSHIRO is the new Source for Randomness
Represents the Configuration of the Structureplacement e.g.
Represents the Information for the Structures that can spawn in the World Holds Information about how often the Structures can spawn